Directions to Faculty
To prepare for a webquest to a site that will provide much more information
and some primary source material from educational theorists, read over the following
scheme for sorting out behaviorist, cognitivist, and constructivist practices and
principles.
The Summary
The basic framework of a learning situation includes learners and a teacher in
essentially a problem-solving situation. Students need to learn information to solve
the problem, and they accomplish this by interacting with each other, the teacher, and
course materials. As instructors we face these situations by analyzing our students,
ourselves, our resources, the "problem" or learning task, and what knowledge the
students will need to deal with it. We're always answering the pedagogical question:
"What do I want my students to know, do, and believe as a result of the instructional
experiences in each unit?" Then we have to figure out our teaching strategies,
the exact content, and the right assessment method to detect learning.
The charts below summarize the dominant learning theories of the past century and some
implications for instructional design, especially ways in which technology can get
students thinking about and applying course concepts outside the classroom, increasing
time on task and the quality of learning.
Learning Theories |
| Behaviorism |
Cognitivism |
Constructivism |
| proponents |
B.F. Skinner |
Jerome Bruner |
Lev Vygotsky |
John Dewey |
Knowles |
| applications |
training, e.g. flight simulators |
any deep processing: exploring, organizing, synthesizing
content |
Collaborative learning |
| instructional design focus |
Instructor designs the learning environmment. |
Instructor manages problem solving and structured search
activities, especially with group learning strategies. |
Instructor mentors peer interaction and continuity of building
on known concepts. |
| view of learner |
basically passive, just responding to stimuli |
Learners process, store, and retrieve information for use.
(Bruner's Discovery Learning) |
Learners create their own unique education because learning is
based on prior knowledge. |
| assets |
integrating complex muscular and cognitive activities |
Vygotsky's Zone of Proximal Development focuses on interactive
problem solving. |
Learning is interactive, dialogic. |
| implications |
Climate for Learning: Does the environment have the
right stimuli to promote learning? |
Readiness: Students will learn concepts that are
maturing. Opportunity: ZPD = area between what a learner can do individually vs.
assist by peer interaction, research and teaching.
Learners Customize Their Learning: Provide a range of learning activities and
concepts for core course objectives. |
Prior Knowledge: Design learning to assist
students to build on what they know. Inquirey Learning: Adult learners
have a mutual vested interest in their learning and want to involve real experience;
teachers are not the sole possessors of knowledge and perspective but co-learners and
guides. (Knowles' andragogy) |
| Applications
to Instructional Design |
| Presentation
vs. Participation |
Designing
Instruction |
| Moore: Inducing knowledge results from student participation sparked by
the right questions. Instructors mentor students, consult on content, motivate, help
students integrate and contextualize learning, and run classes through participatory
management principles. |
Robert Gagne originated systematic instructional design, analyzing
learners and course goals to make objectives, sequence instructional experiences, set the
medium of instruction, and assess student performance and the course. |
- Behavioral objectives are the basis of performance assessment--for the students and for
the course.
- Learning activities engage the learner by providing chances for interaction with
information sources (instructor, other experts, peers).
- 9 Events of Instruction (Gagne): Each portion of instruction should engage
learners, make them aware of objectives, trigger relevant prior knowledge, put students
with material to be learned, guide students as needed, get students to use their learning
and give feedback before assessing performance, and then help students to retain and
transfer concepts.
- Actually, cognitive and affective learning interact complexly in modern course goals and
objectives.
- Learning may involve "just-in-time" database access in addition to sequenced
study.
- Applying instructional technology requires applying up-to-date findings in
communications, computer science, and learning theory.
- Applying instructional technology also requires faculty to balance the interaction of
students with content, instructor, and peers, along with selecting appropriate learning
and assessment strategies specific to particular technologies.
|
Adapted from Judith Boetcher [Florida State University], "Pedagogy and Learning
Strategies." California State University at Sacramento.
http://www.csus.edu/pedtech/Learning.html (July 3, 1998). A modernized version of
this article appeared as "Let's Go Boldly. . .to the Education Holodeck" in the
June, 1998, Syllabus magazine (pages 18-22).
Judith V. Boettcher, Ph. D., is the Executive Director of the Corporation for
Research and Educational Networking (CREN). Before that, she directed Florida State
University's Office of Interactive Distance Learning in the Educational Research
department (1995). Prior to that she was the director of Education Technology
Services in the Center for Academic Computing at Penn State University, where she was
responsible for a support unit whose mission was to "Empower faculty in the
integration of technologies to improve teaching." Dr. Boettcher was the chair of the
Penn State University-wide Committee for Technology Classrooms and the author of various
articles on the current and future use of technology in instruction. For instanced, she
led a pre-conference seminar in distance learning at Syllabus 98.
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